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Magic engine fx key
Magic engine fx key









Simple mirror of movement FX such as circles etc… For FX waveforms with more than 2 steps, they will beĬonsider a pulse 2 steps on 4 heads, spread 0%Ĭonsider a pulse 4 step FX Waveform on 4 heads:įor FX waveforms that have more than one attribute, the invert isĪpplied only to first attribute of the FX waveform. For simple FX Waveforms of 1 or 2 steps the resulting FX willīe identical. Inverts change the polarity of the FX waveform rather than reversing theĭirection. Note that for Group FX the random order will change each time the Cue is loaded into the Cue Engine - for example when reloading the show file / restarting the console. Segments alternates forwardĬentre In and Centre Out split the heads, pairing the outside ones, and so on to the centre. Left/Right splits the heads in two, with the first half goingįorward and the second half going backwards. Odd/Even automatically makes the odd heads go forward and the even heads goīackwards. This shows a 2D representation of the pan and tiltįorward and Backward affect the direction of the FX. The spread can be viewed in the Outputs Window, View Chans, View DMX, FX parts and FX Segments have no effect if FX The offsetting of the FX over heads can be further enhanced using FX Spread values greater than 100% are allowed. The FX Spread is the maximum offset between heads within the FX. they all do exactly the same thing.Ĭhoosing values between 0% and 100% enables different looks to be Setting the Spread to None (0) causes all of the heads to start at the Spread the heads are spread evenly round the cycle. the same FX is applied to each head but offset so thatĮach of the heads is at a different point in the FX cycle. When a FX is applied to a group of heads, the spread determines how theįX is played back over all the heads. You can add a zero size FX using SHIFT + ADD FX 0 SIZE soft button in the Group or FX windows. Recording a zero FX ensures any other playback runningĪn FX for those heads is over-ridden. Position without a FX then record both the position and a zero size FX

magic engine fx key

If you wish to have a particular playback move heads to a particular Part of a multi Cue Cue-Stack or a chase thus a particular FX can itself One playback can be used to set the centre position of the FXĪnd another to control the FX itself. Similarly in order to run a 0% to 100% dimmer chase on HTP channels theĬhannels should be set to 50% intensity and the FX added.Ĭhannel values and FX values do not have to be recorded onto the same Changing the channel values changes the point It is necessary to set both pan and tilt to the centre position (128)īefore adding the FX. ForĮxample, to run a circle in the centre of a MAC500s pan and tilt range, Important to ensure that the channel values are set correctly. Head – this, for example, enables different sizes to be set forįX can be added and removed from the Programmer window.īy default FX are added to the current channel values - therefore it is View enables the parameters of the FX to be modified for each different The Simple ViewĮnables modifications of the FX as applied to all heads. The Prog Window provides a Simple and an Advanced View. Hold SHIFT and use the encoder to get sizes above 255. Use theĮncoders to modify the parameters of the FX such as the speed, size and Once you have chosen a FX you are returned to the Prog Window. You can apply multiple FX to a head, provided that the FX uses differentĪttributes - e.g. Alternatively you could just use the circle FX! For instance you could program aĬircle using a Sine on the Pan attribute and a Cosine on the TiltĪttribute. When one of these is selected you are prompted for whichĪttribute you wish to apply the FX to.

magic engine fx key

The Any Attribute folder contains FX that are not specific to particularĪttributes of the head – these are marked with a * – e.g. The colour category includes FX using the CMY/RGB attributes: The position category includes FX using the pan and tilt attributes: Choose the Category and then the FX to apply. MagicQ divides FX into the categories - Intensity, Position, Colour,īeam, Any Attribute, User and Old. Group Window, or Prog Window press the ADD FX soft button. To apply a FX to some heads, select the heads then from the FX Window,











Magic engine fx key